1) Film Bleu Prototype 1
— Basic dialogue interaction is built in RPG Maker VX ACE. — Tile set mapping is implemented. — Interrogation mode where the player can interrogate the witness is implemented. — Placeholder sprite sheets are created and imported. — Placeholder audio is created and imported. 2) Film Bleu Prototype 2 — Interrogation mode is scrapped as it bears too much resemblance to turn based combat systems found in CRPGs. — Cell phone system, where the player can keep track of clues, is implemented. — Game resolution is increased. 3) Film Bleu Prototype 3 — Parallax mapping replaces tile set mapping. — Weather effects are implemented. 4) Film Bleu Prototype 4 — Ported over to RPG Maker MV which offers multiplatform support. — Game resolution is increased. 5) Film Bleu Demo — Final sprite sheets are created for Red and some non-playable characters. — Draft of final parallax background are created. — Basic tutorial is implemented. — Sample mystery is implemented. — Game resolution is increased. — Cell phone system is replaced by Pockets system. 6) Film Bleu Alpha — Draft of final parallax background are created. — Controller support is implemented. — Game resolution is decreased. — Some finalized audio is imported. 7) Dog Days v. 1.0. — Main storyline is implemented. — Monochromatic to colour transition is implemented. — Final parallax background is created and imported. — Final sprite sheets for all characters is created and imported. — All final audio is imported.
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